Open Terminal. Click Spotlight. Type chflags nohidden into Terminal.
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Make sure you leave a space after nohidden. Click and drag a hidden file or folder into Terminal. Dropping the item onto the Terminal window will place the item's pathway--which is essentially its address--directly after the "chflags nohidden" command. This will run the command, which removes the "hidden" status of your selected item.
Double-click the item. It should now open like a regular file or folder.
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Dishant Gusain. Enable the Finder "Status" bar, which can be enabled in the View menu or by pressing Command-forward slash on the keyboard. Yes No. Not Helpful 0 Helpful 1. Include your email address to get a message when this question is answered. Already answered Not a question Bad question Other. By using this service, some information may be shared with YouTube. Open Finder. This app is a blue, face-shaped icon on your Mac's Dock. Click Go. It's in the top-left row of menu items.
Doing so invokes a drop-down menu. Click Computer. This option is about halfway down the Go drop-down menu.
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Double-click your hard drive's icon. It resembles a grey box. On most Macs, the hard drive is entitled "Macintosh HD". This key combination will display any hidden folders in your Mac's hard drive.
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Any hidden folders or files will appear as grayed-out. This keyboard shortcut can be done from any Finder window. The main Hard Drive folder usually contains hidden system files and folders so you should be able to see this better here when the hidden files are visible grayed-out. This will hide the hidden files again, making them invisible. Open Terminal. Scripts placed in a folder called Editor are treated as Editor scripts rather than runtime scripts. These scripts add functionality to the Editor during development, and are not available in builds at runtime.
You can have multiple Editor folders placed anywhere inside the Assets folder.
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Place your Editor scripts inside an Editor folder or a subfolder within it. The exact location of an Editor folder affects the time at which its scripts will be compiled relative to other scripts see documentation on Special Folders and Script Compilation Order for a full description of this.
Load function in Editor scripts to load Assets from a Resources folder within an Editor folder. These Assets can only be loaded via Editor scripts, and are stripped from builds. Load function. This function looks for the Asset files in a folder called Editor Default Resources. You can only have one Editor Default Resources folder and it must be placed in the root of the Project; directly within the Assets folder.
Place the needed Asset files in this Editor Default Resources folder or a subfolder within it. Load function if your Asset files are in subfolders. Gizmos allow you to add graphics to the Scene View to help visualise design details that are otherwise invisible.
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The Gizmos. DrawIcon function places an icon in the Scene to act as a marker for a special object or position. You must place the image file used to draw this icon in a folder called Gizmos in order for it to be located by the DrawIcon function. You can only have one Gizmos folder and it must be placed in the root of the Project; directly within the Assets folder.